Patrice Poly a écrit : > the fix, as a patch > > http://www.bentha.net/fgfs/ridge-lift/Environment.diff.bz2 > > hope this works... > > nope, same behaviour!!
i think that on my "slow" PC, your ridge lift is sometimes initialised a little to early (while position is 0,0,0 maybe), resulting in some nan in the result of terrain scan, wich lead to a "nan" in /environment/ridge-lift-fps. and as it's used to compute the next aircraft position, nan go all along the calculs... i tested : _ridge_lift_fps_node->setDoubleValue( 0 ); and no more nan, all the properties in ridge-lift are now valid. jano ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel