The current simgear cvs version doesn't compile for me either. I'm on
fedora 11, with gcc 4.4.0. I've tried with both osg 2.8.0 (system
version) and osg trunk. See the builderror here:
http://briemens.com/fs/simgear-build-error

Thanks,
Stefan

2009/7/16, Frederic Bouvier <fredfgf...@free.fr>:
> Hi Tim,
>
> ----- "Tim Moore" a écrit :
>
>> I've checked in the initial work on my effects framework. This allows
>> one specify OpenGL attributes,
>> including shaders, in .eff files. For the moment these are only
>> associated with terrain materials.
>>
>> The default effect for terrain has a shader that does per-pixel
>> lighting, with a fallback to the
>> traditional pipeline if a system doesn't support shaders. This effect
>> is in Effects/terrain-default.eff.
>> Also, you can disable the use of shader effects with the property
>> /sim/rendering/shader-effects.
>>
>> In the coming weeks there will be more documentation and examples, as
>> well as effects for models, of course.
>>
>> Let me know if anything breaks,
>
> I was awaiting your changes eagerly, but I'll have to admit I won't be able
> to build a win32 binary before I go to my holiday location. The main problem
> I am facing is that simgear::props::BOOL conflict with a BOOL typedef inside
> windows.h ( same for INT, LONG, FLOAT & DOUBLE ). It's ok to use the fully
> qualified name, but the using namespace simgear::props directive creates an
> ambiguity. Second one is that the dependency on SGVec3 type inside props.hxx
> needs more that forward declarations, and that creates a lot of problems to
> include SGMath.hxx inside props.hxx.
>
> I will try to address that when I come back.
>
> Regards,
> -Fred
>
>
> --
> Frédéric Bouvier
> http://my.fotolia.com/frfoto/              Photo gallery - album photo
> http://fgsd.sourceforge.net/               FlightGear Scenery Designer
>
>
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