Hi Erik, I know, I erased my local changes, seeing you had changed it for
alGetError, but didn't notice the call to alutGetErrorString just below it
when I did my merge :)

I did this to build (under fredb's third party lib, going to do a build with
the regular openAL sdk after)

#if defined(ALUT_API_MAJOR_VERSION) && ALUT_API_MAJOR_VERSION >= 1
        msg.append(alutGetErrorString(error));
#endif

Thanks for all the hard work, didn't quite finish my previous email before
pressing send.
Cheers,
Nic

On Sun, Oct 18, 2009 at 2:24 PM, Erik Hofman <e...@ehofman.com> wrote:

> Nicolas Quijano wrote:
> > Hi Erik, you should have committed the whole patch, as you broke
> > building under that system, which uses a bare bones alut (which is why
> > some of us have moved to the OpenAL SDK, plus I use it in other projects
> > locally, which use the standard no AL folder setup...)
> > So right now, it doesn't build on windows at all out of the box, with
> > fredb's setup or the official OpenAL SDK.
>
> What's the error you are getting? I changed from using alutGetError to
> alGetError Which the old implementation did so it should work.
>
> Erik
>
>
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