Erik Hofman wrote:
> Erik Hofman wrote:
> >> Another way to fix it is to use a round-robin method instead of using
> >> random for model selection. This would probably be an easy fix.
> >> This method is also used for multiple scenery textures.
> >
> > Alright, this is committed to CVS for now. It is tested and works
> > reliably. After the release we could discuss if this is the right
> > approach or using random would be better.
>
> Ok, this turn out not to be perfect;
> When starting at a different airport and then switching to KSFO (and
> probably when flying around for some time and returning to KSFO) you
> might find a different building at places then before. But at least
> that's consistent (also between sessions).
Thanks for sorting this out.
I think the solution I proposed should resolve the remaining issues, and
using lat/lon to inform the seeding process should create more
pseudo-randomnes. I'll look into this in more detail once I have a working
development machine.
-Stuart
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