John Denker wrote:
> *) It appears VEC3D and VEC4D property types are defined, but
> -- they are not fully supported
> -- there are no examples of them in the main property tree
> ("globals")
> -- there is some code in simgear/scene/material/mat.cxx and
> ./Effect.cxx that does a few things with them.
> -- There is no nasal support at all.
These types are just there to support (effect) configuration files and
should not end up doing something else.
Erik
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