LCD is essentially a memory mapped array.
Each element is addressed by row and column, so in effect it can also be 
visualised as a raster display.
To draw a vector on such a display you have to calculate which row/column 
elements need to be illuminated.

With a vector display the hardware had a start and end X-Y positions defined 
for each vector. The spot was turned on by changing the potential at the CRT 
control grid and then X and Y were ramped to the end point before turning 
the spot off. It worked much like an analogue X-Y plotter.

This was very efficient for simple cartoon like graphics , and also gave a 
display with considerably higher contrast and brightness than the 
alternative raster displays of the time.
--------------------------------------------------
From: "leee" <l...@spatial.plus.com>
Sent: Wednesday, March 03, 2010 1:56 PM
To: "FlightGear developers discussions" 
<flightgear-devel@lists.sourceforge.net>
Subject: Re: [Flightgear-devel] New GUI Font

> On Tuesday 02 Mar 2010, HB-GRAL wrote:
>> Melchior FRANZ schrieb:
>> > * HB-GRAL -- Tuesday 02 March 2010:
>> >> Melchior FRANZ schrieb:
>> >>> Helvetica is the default font used in HUDs (e.g. in the F16).
>> >>> While not perfect for that (there are MIL standards for
>> >>> this),
>> >>
>> >> Do you mean in real HUDs?
>> >
>> > Real HUDs use a MIL standard font. Ours use Helvetica. I even
>> > tuned that for the use in HUDs, as the prior version didn't
>> > look good in tapes. I don't say that yours is worse, just that
>> > it can't be swapped without checking. And a MIL spec compliant
>> > font should be the ultimate goal, anyway.
>>
>> Yes, I see that I misunderstood your comment about f-16.
>>
>> As I started to work for a 'all-in-one FG-Font' I had the HUD in
>> mind and also signage because the original and OFL-Allerta is
>> exactly for this purpose (there are some equal requirements for
>> fonts in a display and for signage I think). Now the real
>> standard numbers like yours(?) in the sign textures are miles
>> better then anywhere and this standard is also used in some real
>> HUDs. I think now it is better to separate all this things and
>> not to work for a 'all-in-one'.
>>
>> Thanks- Yves
>
> Does anyone know if raster displays are used in modern HUDs?  The
> early first generation huds were all vector displays, of course,
> but Wikipedia says that second generation HUDs use an LCD screen to
> modulate the light from an LED.  However, it's still not clear to
> me whether this counts as a raster display (although it does
> suggest a raster mask).
>
> That all the HUD images I've ever seen, including modern ones, are
> still monochrome suggests that they're still essentially vector
> displays, for if the imagery is produced using an LCD then I'd
> expect to see different colours on the HUD, instead of the
> ubiquitous green (although red/orange has been used on some
> automobiles).
>
> If anyone can find some high-res pictures of _real_ HUD displays
> (and not ones from flight sims, as they're obviously going to be
> produced via a raster display) it should be possible to see the
> LCD 'dots' (unless they LCD screen uses a ridiculously high
> resolution, which doesn't really chime with the requirements for
> size and ruggedisation).
>
> Anyway, a vector type font should be used on older first generation
> HUDs for authenticity.
>
> LeeE
>
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