Hi Kavya,

I think you have just summarized all the limitations of the FlightGear
multi-camera/view/display system.  Tim Moore is the person who developed
this feature (nothing existed before his efforts) and maybe he can offer
more insight.  I know that in the case of menus, hud, 2d instrument panels,
there would need to be some significant code restructuring to allow these to
be displayed on other windows.

One possible way to work around some of these issues would be to leverage
multiple machines talking to each other via network packets ... that may or
may not be an option in your situation, but I thought I'd mention it in case
you hadn't previously considered it.

Regards,

Curt.


On Thu, Mar 18, 2010 at 9:41 PM, Kavya Meyyappan
<kavya.meyyap...@gmail.com>wrote:

> Dear FG members,
>
> I have just been trying out the multiple screen feature in FG. I found that
> the GUI camera (including the menu bar, hud and 2D panel) appears in only
> one of the windows. Is there any way I can make the GUI to appear in all the
> windows? Actually I want to be able to view the hud and 2D panel in all the
> windows.
>
> Also when I change the view in any one of the windows, the view changes in
> the other windows as well. Is it possible to make the windows independent of
> each other. I want to display the cockpit in one window at all times, in the
> second window I want to be able to shuttle between helicopter / chase or
> model views.
>
> Also I have observed that in the second screen where I'm displaying lets
> say the Helicopter view the aircraft remains static while the environment
> moves. This is because the cockpit view in my Master screen is defined as
> 'lookfrom'. Can I define 'lookfrom' for one screen and 'lookat' for the
> other screen.
>
> Hope to hear from you.
>
> Regards
> Kavya
>
>
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-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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