--------------------------------------------------
From: "Ron Jensen" <[email protected]>
Sent: Saturday, March 20, 2010 5:28 PM

>
> By design a gear doesn't support weight until it reaches >0.99 of
> extension.  This was done so the gear would collapse rapidly if it was
> retracted on the ground.
>
>  In FGLGear code the gear is initialized to "down"
>  In Aircraft/controls.cxx gear is initialized to "down"
>  In preferences.xml gear is initialized to "down"
>
> As near as I can tell the gear is always "down" on the c182rg model
> during initialization.  I verified this by adding a line to
> source/src/FDM/JSBSim/models/FGLGear.cpp FGLGear::GetBodyForces
>
> if (t<30.) cout << "Gear is down : "<<GearDown <<endl;
>
> Cheers,
> Ron


Ron

I added your test line to FGLGear.cpp, and with my model GearDown is 0 for 3 
frames and then 1 for 4 frames. This is not so for aircraft that do not 
exhibit the bounce fault, so it looks as if I have go through the spaghetti 
code that is my FDM and model.

Thanks for the help.

Alan 


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