-------------------------------------------------- From: "Ron Jensen" <[email protected]> Sent: Saturday, March 20, 2010 5:28 PM
> > By design a gear doesn't support weight until it reaches >0.99 of > extension. This was done so the gear would collapse rapidly if it was > retracted on the ground. > > In FGLGear code the gear is initialized to "down" > In Aircraft/controls.cxx gear is initialized to "down" > In preferences.xml gear is initialized to "down" > > As near as I can tell the gear is always "down" on the c182rg model > during initialization. I verified this by adding a line to > source/src/FDM/JSBSim/models/FGLGear.cpp FGLGear::GetBodyForces > > if (t<30.) cout << "Gear is down : "<<GearDown <<endl; > > Cheers, > Ron Ron I added your test line to FGLGear.cpp, and with my model GearDown is 0 for 3 frames and then 1 for 4 frames. This is not so for aircraft that do not exhibit the bounce fault, so it looks as if I have go through the spaghetti code that is my FDM and model. Thanks for the help. Alan ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

