I'll take a look. It could be that the default shaders are using constructs
that aren't supported on older hardware, or provoke bugs there, or are buggy
themselves in ways that don't show up on post G80 hardware.

Tim

On Sat, Oct 30, 2010 at 9:50 PM, Martin Spott <martin.sp...@mgras.net>wrote:

> "D-NXKT" wrote:
>
> > All model faces that are orientated to the sun are white.
>
> Oooh, this sounds very familiar  :-)
> SimGear, FlightGear and Base Package pulled from current GIT, Xorg
> server 1.7.7 and Nvidia driver 260.19.12 on Linux-2.6.36/AMD64 (Debian
> Squeeze). Graphics card is a is a 7100GS, which probably has limited
> shader capabilities:
>
>  # ~> fgfs --prop:/sim/rendering/shader-effects=true
>
> ....  results in:
>
>  http://foxtrot.mgras.net/static/fgfs-white.png
>
> Anyone interested in details ? Output of 'glxinfo' is available here:
>
>  http://foxtrot.mgras.net/static/glxinfo.log.gz
>
> Cheers,
>        Martin.
> --
>  Unix _IS_ user friendly - it's just selective about who its friends are !
> --------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------------
> Nokia and AT&T present the 2010 Calling All Innovators-North America
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> Create new apps & games for the Nokia N8 for consumers in  U.S. and Canada
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> Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store
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------------------------------------------------------------------------------
Nokia and AT&T present the 2010 Calling All Innovators-North America contest
Create new apps & games for the Nokia N8 for consumers in  U.S. and Canada
$10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
http://p.sf.net/sfu/nokia-dev2dev
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