On Thu, Dec 16, 2010 at 9:59 PM, Torsten Dreyer wrote: >> IIRC clouds default to 2D if there isn't a 3D definition in >> Environment/cloudlayers.xml >> >> That might provide an work around. > Correct. Currently, the layer type is guessed in fgclouds.cxx by looking at > altitude, thickness etc. My fog "cloudlayer" results in "st" (stratus) which > is absolutely correct. Since a cloud definition exist in cloudlayers.xml for > "st", this layer gets rendered in 3d. > > I have two ideas in my mind: > > 1) explicitely set the layer type in /environment/clouds/layer[n] to some > value (fog instead of st). If the layer type has been set this way, no > automatic guessing is performed in fgclouds.cxx. This could also be useful to > override the algorithm implemented in fgclouds.cxx. > > 2) add an enable-3d flag to each layer in /environment/clouds/layer[n] to > force the 3d clouds in that - and only that - layer to on/off. > > I'm not sure yet, which solution is best - probably a combination of both... > > Torsten
Personally, I'd go for the first option. It leaves the option of someone writing a specific fog 3-D cloud effect later. -Stuart ------------------------------------------------------------------------------ Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel