I've just committed (thanks to Torsten) an update to the 3D clouds. As well as fixing a bug that caused the cloud density to be significantly less than it should have been, the global 3D clouds now move with the wind, which looks rather nice IMO.
This update also adds a couple of new commands that can be called from Nasal using fgcommand() - "add-cloud", "move-cloud", "del-cloud". This allows you to create individual clouds using the same technique and parameters as the global clouds. Those interested may want to look at the README.3DClouds. Please let me know if you notice any performance degradation. On my system I don't notice any difference, and the underlying shaders have not been changed, so I'm hopeful that any perf impact will be negligible. Now, the placed 3D clouds are wrapped, just like the global clouds, so if you travel far enough (50km), you'll come across the same cloud again. For local weather, that probably isn't what we want. So, I'm thinking of adding a new "wrap" property on the cloud layer indicating whether the 3D clouds should be wrapped. The question is, should this also affect other clouds movement, specifically changes to the layer altitude which current moves all the 3D clouds as well, and cloud movement due to wind? Discuss :) -Stuart ------------------------------------------------------------------------------ Fulfilling the Lean Software Promise Lean software platforms are now widely adopted and the benefits have been demonstrated beyond question. Learn why your peers are replacing JEE containers with lightweight application servers - and what you can gain from the move. http://p.sf.net/sfu/vmware-sfemails _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel