On Sat, May 14, 2011 at 8:26 AM, Thorsten Renk wrote: > gives me almost what I want - except that I don't actually see > deciduous-summer, I see mixed-summer! It doesn't remotely matter what > <tree-texture> or <tree-varieties> I specify, I get the same output - > although Flightgear responds correctly to changes of other properties in > this section. > > Evergreen needle trees look decidedly strange on rice fields! > > Is this a bug or an obsolete tag? Where else is the texture sheet for > trees chosen?
It's a bug. I'm pretty sure the problem is that only a single set of forest settings (including texture) are being applied to a single tile. Specifically in the computeRandomForest function in simgear/scene/tgdb/obj.cxx a static randomForest is being configured for the tile. I think that instead of a single randomForest variable being set, it should be a list of textures and points, which are then passed in turn to the createForest() on line 646. I may get the chance to look at this next week, but if anyone wants to get there first... ;) -Stuart ------------------------------------------------------------------------------ Achieve unprecedented app performance and reliability What every C/C++ and Fortran developer should know. Learn how Intel has extended the reach of its next-generation tools to help boost performance applications - inlcuding clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel