On Fri, Oct 7, 2011 at 11:33 AM, <thorsten.i.r...@jyu.fi> wrote:

> Somehow, that didn't work out for me.
>
> * clouds are now black
>
> (see also
> http://flightgear.org/forums/viewtopic.php?f=5&t=7358&start=435#p139537
> in the Forum - I'm not the only one with that problem - the common theme
> might be an NVIDIA GPU here (?)).
>
> I've temporarily fixed that by setting top_factor and middle_factor to 1.0
> - it seems the shader itself is working fine, it just doesn't get the
> right values.
>
> * cloud placement altitudes are offset to what they were previously. I had
> measured out an offset value for each cloud type which places that cloud
> at exactly the right altitude, that's now 3000 ft different from what it
> was - something can't be right here...
>
> * the problem that clouds move upward as I increase distance is still
> there :-(
>
> On my machine, currently the weather system only produces crap *sigh*  -
> rain works randomly, rain and haze are offset from clouds, clouds appear
> at unpredictable altitudes...
>
> Maybe we should revert to the previous state till that is sorted out - or
> am I a small minority experiencing such problems?
>
> * Thorsten
>

"Me too" on the black clouds now ...  nvidia graphics card + latest git.

Curt.
-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
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