On 20.11.2011 11:52, Gijs de Rooy wrote: > The problem right now is that some of the shaders (eg. the reflection > stuff and lightmap) only depend on that single "Material Shaders" > property. It would be better if every single shader can be > en/disabled via its own property/checkbox. > > But then we might end up with a pretty large rendering dialog...
I already find the current dialog a bit overloaded. But how about creating an advanced, separate dialog which lists all the shaders and provides a checkbox for each? And all shaders should be modified to check the main switch (/sim/rendering/shader-effects) plus at least one additional switch property? MIght also be a good idea to structure the shader switches a bit and move them to a separate place, i.e. /sim/rendering/shaders/enable (main switch) /sim/rendering/shaders/forrest-effect /sim/rendering/shaders/water-effect /sim/rendering/shaders/reflection-effect /sim/rendering/shaders/skydome-effect ... Seems like anyone with an ASCII editor could help on this one. More ideas? Volunteers? :) cheers, Thorsten ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel