On Sun, 2011-11-20 at 16:49 +0100, ThorstenB wrote:
> Am 20.11.2011 15:40, schrieb Erik Hofman:
> > I've been working on implementing an FGFX class for AIModels and am
> > pretty much done (I think) except for one final step;
> 
> That literally sounds like a great new feature :).
> 
> Oh, since we've already been discussing various performance issues 
> today: would it make sense to add an "AI sound" property switch (and a 
> switch in the main sound dialog), so this is optional?
> 
> Not sure what kind of performance impact you expect, but we have 
> airports with loads of AI traffic (hundreds of aircraft) - so maybe this 
> could cause issues, once sound effects are added to the AI aircraft XMLs...

No problem, but there is already a limit on the number of sources that
are available through OpenAL. But I agree this is something that needs
to be looked after one way or another (setting a distance limit is
another option).

Erik


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