Gijs de Rooy wrote: > Next to that there are some typos/faults in current Git with respect to > shader-properties, so it is possible > that some shaders are accidentally still enabled. I'm preparing a commit that > fixes quite some bugs, hope > to push it today. But you can already test it via > https://gitorious.org/fg/fgdata/merge_requests/124
As far as I can tell there's still a functional gap in the current implementation of shader control. When I start FlightGear with: --prop:/sim/rendering/shaders/quality-level=0 .... (that's what is controlled by the slider, correct ?) then I still get the full truckload of shaders, despite the fact that the slider is on the left, the "Rendering options" menu says "(0)" and "Adjust he slider to enable shaders" and the "Experimental effects" is greyed out. The "Shader Options" sub-menue confirms that all the shaders are still active. Disabling the shaders requires moving the slider forth and back at runtime in order to take effect - that's inconsistent, I'd say ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel