On Sun, Feb 12, 2012 at 1:59 PM, Emilian Huminiuc wrote: > On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote: >> Hi All, > >> >> - The forest effect doesn't currently use the default fog effect >> (include_fog.[vert|frag] etc.).. For consistency with the rest of the >> terrain, and >> the tree effect, I think it should. Is there any particular reason >> why it doesn't? >> >> -Stuart > Hi, just an oversight on my part. I'll fix it ASAP. > > Emilian,
Thanks very much Emilian. I've also noticed a different bug with the ShrubCover landclass at high quality. http://code.google.com/p/flightgear-bugs/issues/detail?id=650 I've made no headway in understanding the problem, other than possible the geometry shader doesn't set up gl_Fog correctly. Any idea what's going wrong? -Stuart ------------------------------------------------------------------------------ Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel