Hey, I've been asking this for a while on IRC and Forums but everyone just keeps telling me to wait for Rembrandt.
Anyway, I'm talking about rendering (terrain) camera view to texture using od_gauge. I know you can get terrain camera view and place it on the screen. Alright, it doesn't even have to be terrain, just normal camera view. It's rendered to screen every frame. The same way, can't we use the od_gauge instrument to render the view to texture? I just need some good info/doc on how we can do it. And why does this depend on Rembrandt? Is there any code in rembrandt that's important for this? Thanks a lot. :) ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel