On Wed, May 23, 2012 at 1:41 PM, Emilian Huminiuc wrote:
> All this ignores the fact that Stuart was actualy using the live weather hence
> we don't actualy know the visibility/ number of tiles loaded, that we don't
> know which way he was facing, the fact that in reality just 1/6 of the surface
> loaded at startup is dense urban area, while the rest is residential, and wide
> spaced commercial/business area, etc.

I've just committed a change that adds a debug level log to output the total
number of random buildings that have been created.  You can switch the log
on and grep it on Linux by running

fgfs --log-level=debug --log-class=terrain 2>&1 | grep "Total random buildings"

-Stuart

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