Hi, I'm currently working on a 2D drawing API. The basic idea is to draw arbitrary 2D shapes and text to a texture and place this texture on some model in the scene (eg. display, HUD,...). This so called canvas should be controlled only by using the property tree.
Currently it is possible to draw text, transform it, change style and all of this through the property tree. I have also added an experimental Nasal API which provides an object orientated wrapper around the property tree interface to the canvas. The code is already include into flightgear/next, but some fixes and the Nasal API are waiting to be merged into flightgear and fgdate respectively. I have already tested many scenarios but it would be great if you can try it out on your own and report bugs or provide some feedback :) Please see http://wiki.flightgear.org/Canvas_Properties for more details. Thanks, Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org ------------------------------------------------------------------------ Student of Computer Science @ Graz University of Technology ------------------------------- Austria -------------------------------- ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel