On Friday, December 14, 2012 12:33:52 Renk Thorsten wrote: > > Thorsten, from discussion on irc, it seems you're assigning to a varying > > in > > the fragment shaders. See this log: http://dpaste.com/845317/ > > Most likely the other errors will go away once you fix that. > > Thanks, the log was very helpful - please pull and try again, at least the > assignment to the varying should be fixed now. > > * Thorsten Hi,
Those are fixed, but you still have some implicit casts/coversions in there, those are tolerated by the nvidia compiler but not by other drivers: http://dpaste.com/845842/ HTH Emilian ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel