On Friday, December 14, 2012 12:33:52 Renk Thorsten wrote:
> > Thorsten, from discussion on irc, it seems you're assigning to a varying
> > in
> > the fragment shaders. See this log: http://dpaste.com/845317/
> > Most likely the other errors will go away once you fix that.
> 
> Thanks, the log was very helpful - please pull and try again, at least the
> assignment to the varying  should be fixed now.
> 
> * Thorsten
Hi,

Those are fixed, but you still have some implicit casts/coversions in there, 
those are tolerated by the nvidia compiler but not by other drivers:
http://dpaste.com/845842/

HTH
Emilian




------------------------------------------------------------------------------
LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial
Remotely access PCs and mobile devices and provide instant support
Improve your efficiency, and focus on delivering more value-add services
Discover what IT Professionals Know. Rescue delivers
http://p.sf.net/sfu/logmein_12329d2d
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to