Stuart

> 
> On Thu, Jan 31, 2013 at 12:25 PM, Renk Thorsten wrote:
> > I've just pushed the first version of the model shader for Atmospheric
> > Light Scattering. It should do random buildings with reflections and
> > all aircraft using the model-combined.eff without normal mapping. The
> > shader still has some quirks, but they're hard to spot if you don't
> > look for them ;-)
> 
> Thanks Thorsten, and Emillian.
> 
> So, does this mean we're getting now at the point at which the Atmospheric
> Light Scattering is a complete replacement for the existing default
rendering
> scheme (with the exception of the farmland shader)?
> 
> If so, we should definitely remove the "experimental" label from the
> rendering dialog, and possibly change this to the default renderer and
have a
> discussion about whether to retire the previous scheme.  Early in the
release
> cycle would seem to be a good point to do this.
> 

I've only tested Atmospheric Light Scattering for about 10 mins - and so far
I've discovered that the Cat III scenario looks decidedly odd with a clear
circle around my aircraft on the ground and black skies. So the instant
answer must be NO.


Vivian



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