On 29 Apr 2013, at 10:09, Renk Thorsten <thorsten.i.r...@jyu.fi> wrote:

> I still have the funny GPU problem under Linux that the GPU refuses to go to 
> high performance, so I don't actually develop shader code under Linux but use 
> it just to interface with GIT and do quick tests. I update the Windows much 
> more rarely, since it's a royal pain to do, so it is well possible that I 
> didn't spot it since January despite compiling under Linux a few times.

Well for Windows you could/should be using the nightly builds, but anyway :)

> Is this what I'm looking for? Not sure which is which.
> 
> void fgOSOpenWindow(bool stencil)
> {
>    osg::setNotifyHandler(new NotifyLogger);
>    //osg::setNotifyLevel(osg::DEBUG_INFO);

Right, comment out 'setNotifyHandler' and it will probably work as before. I'm 
away from proper net access this week, will tidy things up at the weekend.

Regards,
James
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