> I checked the docs and found gl_texture_pile_height, it is set by default to > 100 so I lowered to 1. The problem is gone. > > I'm sure this affects performance so if the problem is a bug that is fixable > that would be great. > > Any clues? > > Thanks. > Daniel
A discussion about this has been started over on fltk.dev to try and get the lib devs input: http://www.fltk.org/newsgroups.php?gfltk.development+v:12457 Please can you post any notes and observations (such as this gl_texture_pile_height one) into that thread too, to make sure everyone is seeing it (not all the devs follow fltk.opengl you see...) _______________________________________________ fltk-opengl mailing list fltk-opengl@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-opengl