Hi, I'd like to add anti-aliasing to my OpenGL FLTK 1.3 window.
I've created the window as follows: Visualization_box(int x,int y,int w,int h, const char *l=0) : Fl_Gl_Window(x,y,w,h,l) { m_zoom = 1.0; mode(FL_MULTISAMPLE|FL_DOUBLE|mode()); } But this has no effect. I have also not been able to find how to set the number of multisamples with FLTK. The equivalent SDL code I'm trying to achieve via FLTK would be: SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); which works fine on my platform (OSX). Does anyone know how to enable antialiasing with FLTK for OSX? Thanks, -Adrian _______________________________________________ fltk-opengl mailing list fltk-opengl@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-opengl