3DRACS v1.5.0 is totally written in FLTK 1.3 with OpenGL. You can test GLSL shaders from Menu->Rendering->Shaders->... You can download it from Download link: http://www.real3d.pk/softwares.html Home page: http://www.real3d.pk/3dracs.html
If you want to ask anything else, I am here for that. > On 12/10/12 01:34, Sepehr Aryani wrote: > > Hi, > > I'm wondering if we can use GLSL in fltk application. > > I also want to know which version of OpenGL FLTK support. > > If there is a sample code to help I'll appreciate. > > I don't think there are any modern versions of openGL > that FLTK /doesn't/ support, so it should work with whatever > version you have. > > FLTK generally only gets involved to establish the openGL context. > From there, all your openGL calls go directly to the openGL library, > not through FLTK, which should mean any extensions to openGL (such as > GLSL) > should be supported without any special coding in FLTK. > > So in other words it should just work. > If it doesn't, let us know. _______________________________________________ fltk-opengl mailing list fltk-opengl@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-opengl