Essentially a problem oriented window is what you want.  In something like
Lively Kernel, this becomes a problem oriented widget.
On Oct 31, 2013 10:30 AM, "Casey Ransberger" <casey.obrie...@gmail.com>
wrote:

> A fun, but maybe idealistic idea: an "application" of a computer should
> just be what one decides to do with it at the time.
>
> I've been wondering how I might best switch between "tasks" (or really
> things that aren't tasks too, like toys and documentaries and symphonies)
> in a world that does away with most of the application level modality that
> we got with the first Mac.
>
> The dominant way of doing this with apps usually looks like either the OS
> X dock or the Windows 95 taskbar. But if I wanted less shrink wrap and more
> interoperability between the virtual things I'm interacting with on a
> computer, without forcing me to "multitask" (read: do more than one thing
> at once very badly,) what's my best possible interaction language look like?
>
> I would love to know if these tools came from some interesting research
> once upon a time. I'd be grateful for any references that can be shared.
> I'm also interested in hearing any wild ideas that folks might have, or
> great ideas that fell by the wayside way back when.
>
> Out of curiosity, how does one change one's "mood" when interacting with
> Frank?
>
> Casey
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