> On Jan 9, 2022, at 2:09 PM, J. Gareth Moreton via fpc-devel
> <[email protected]> wrote:
>
> https://www.patreon.com/posts/60922821
Your plans are vectorization are an important gain for linear algebra and
games.
Could you detect things like:
var
a, b, c: TVec2;
begin
c := a + b * V2(10, 10);
where the vec2 type has operator overloads for common operations? This kind of
thing is very common in graphics math and I bet there's some clever ways you
could compress that operation down. Curious how the C++ compilers do this
also...
Regards,
Ryan Joseph
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