I’m going to attempt to port a game to Android but I have some questions about potential problems. Now at least I think building a library and loading using the JNI would be best but using the JVM could be helpful also (the entire project couldn’t be compiled though). Not sure which way is best or if they can be mixed perhaps.
1) All the file I/O in the FPC RTL is not available so what possible work arounds are there for loading data from files? 2) OpenGL functions are not available so how can I call into the Android library? Callback wrappers perhaps? 3) I use ReadXMLFile from XMLRead but that uses file loading internally so is there anyway to load XML on Android? Since there are limitations with the JVM right now building a static library seems easiest but if I can’t wrap what’s missing from the RTL and call from Java there’s no way to get 1 and 2 working. Callbacks make sense here but I’m not sure. Any ideas? Thanks. Regards, Ryan Joseph _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal