In our previous episode, Ryan Joseph said:
> > No, they should not.
> > It's no real world problem, just a test program. A real game would be done 
> > differently and then FPC is fast.
> 
> Asking honestly, so you don?t think there?s anything troubling about a 8
> fps vs 40 fps from the same code? 

No, since this is not a general trend, but similar extremes are known.

If it is floating point, then the floating point exception regime of FPC
might have to do with it.
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