I am just a bit worried that our OS will be HUGE due to the language
resources.A few KB is fine,hopefully it doesn't go above that.

On Tue, Nov 24, 2015 at 6:24 PM, Mercury Thirteen <mercury0x0...@gmail.com>
wrote:

> Thanks for the shout! :)
>
> Many (most?) OSs have sets of strings in their resource files containing
> translated versions of all the necessary text. Including many languages
> isn't that space-wasting, as you have the benefit of the data being purely
> text. There would likely not be more than a few KB used for all the strings
> in any necessary language.
>
>
> On 11/24/2015 12:45 PM, JAYDEN CHARBONNEAU wrote:
>
> Whoa...this thread changed rapidly.As for me,I am simply a scientist.I
> study Quantum physics,Astronomy,Meteorology,and Computer sciences.I began
> programming back around 2012,starting with a BASIC compiler.I then began to
> mess around with BATCH.Things really kicked into motion when a power surge
> wiped my HDD clean (really strange disaster).I didn't have the funds to buy
> another Win-7 key,so I installed FreeDOS.I began to poke around with
> DOS,and eventually became an expert with QBASIC.It went from there.I joined
> the DEV forums here,and helped with a few things.I received help from a lot
> of members (A shout out to mercury for being the person who put me in the
> loop of everything).Shortly after,I began to mess with Java for a short
> time (Java is my worst enemy...I can't even get "HELLO!" out of it without
> banging my head against something).I then began to mess with Borland Turbo
> C++,then ASM.I develop games on a gaming platform that uses LUA in my spare
> time,and I also perform at concerts in my band (Flute).Now,with that stuff
> aside,let's get back to the language.
>
> As long as the user can READ what the screen is displaying,we should be
> fine.If the user looks at the screen and thinks it says "Icecream formatted
> burger?",then something is wrong with the translation.I think we should
> host an online repo/archive with all the language INI (Or however the
> extensions work with the installer) files;Which can be downloaded by any
> user who happens to be Dutch (Hi Maarten) for example.Just an idea,as it
> would be a real pain to have EVERY language on EARTH fitted into one
> CD/VOLUME.I mean,I could research how modern OSes do it (Ubuntu especially)
> on their installation utils.Regards,Jayden
>
> On Tue, Nov 24, 2015 at 9:31 AM, Maarten Vermeulen < <netraa...@gmail.com>
> netraa...@gmail.com> wrote:
>
>> There are always people that are unkind...
>> Everywhere
>> ------------------------------
>> Van: Steve Nickolas <usots...@buric.co>
>> Verzonden: ‎24-‎11-‎2015 15:22
>> Aan: Technical discussion and questions for FreeDOS developers.
>> <freedos-devel@lists.sourceforge.net>
>> Onderwerp: Re: [Freedos-devel] FreeDOS 1.2
>>
>> On Tue, 24 Nov 2015, Geraldo Netto wrote:
>>
>> > well, nyc feels a lot like sao paulo (where i was born/live now), huge
>> > city, unkind/always-in-a-rush people (imho)
>>
>> Doesn't have to be a big city to have that kind of attitude, Niagara
>> Falls
>> has a lot of jerks too...
>>
>> -uso.
>>
>>
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> ------------------------------------------------------------------------------
> Go from Idea to Many App Stores Faster with Intel(R) XDK
> Give your users amazing mobile app experiences with Intel(R) XDK.
> Use one codebase in this all-in-one HTML5 development environment.
> Design, debug & build mobile apps & 2D/3D high-impact games for multiple 
> OSs.http://pubads.g.doubleclick.net/gampad/clk?id=254741551&iu=/4140
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>
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>
>
> ------------------------------------------------------------------------------
> Go from Idea to Many App Stores Faster with Intel(R) XDK
> Give your users amazing mobile app experiences with Intel(R) XDK.
> Use one codebase in this all-in-one HTML5 development environment.
> Design, debug & build mobile apps & 2D/3D high-impact games for multiple
> OSs.
> http://pubads.g.doubleclick.net/gampad/clk?id=254741551&iu=/4140
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>
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Give your users amazing mobile app experiences with Intel(R) XDK.
Use one codebase in this all-in-one HTML5 development environment.
Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs.
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