> I may have asked this along time ago, and either missed > the answer, or never was one...
this had been asked already 1'000'000'000'000 times ;-) > it runs well with FreeDos, also,..but > it never can detect "sound blaster", and that is the only sound device it can > use... The game is obsolete and dumb and the problem very banal: The game looks for a piece of hardware that you don't have, so it surprisingly doesn't find it. At least it's nice enough to run silently, as opposed to other "quality software" that refuses to run or hangs in such situations. > Ok apparently, in the windows partition,there is > either "sound blaster" or a emulator...howver since niether of my Dos > partions, > "read" the windows partition(NTFS)...no "sound blaster" is detected.... > So,How can, or where can I get "sound blaster" (or a emulator), for Dos,...? You can't just "read the emulator" ... not because of the NTFS, but because this "emulator" is part of NTVDM + NTOSKRNL + sound driver system and will not run in DOS even if you copy all the files. > Do I need to get a whole new "SB",.. that is for Dos?.... You could get an ISA SB sound card (if you have ISA slots) ... > MPXPLAY, is working great for music, on the FreeDos, ... > so the sound capabiltys are there :-) > So,How can, or where can > I get "sound blaster" (or a emulator), for Dos,...? There are just tiny 2 things to do: - create a sound driver model for FreeDOS with support of your card - get some emulator (BOCHS, QEMU) working in FreeDOS and "connecting" to aforementioned sound driver -- ~~~ wow ~~~ ------------------------------------------------------------------------------ Start uncovering the many advantages of virtual appliances and start using them to simplify application deployment and accelerate your shift to cloud computing http://p.sf.net/sfu/novell-sfdev2dev _______________________________________________ Freedos-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freedos-user
