Regarding Choppy issue:

How do I know what trunk I am using? I had downloaded windows installer from
website and installed it. Then I had to insert few DLL files from the build
to get it up and running.

 

Is it possible to only get updated files from the latest trunk? Thank you
for help.

 

Also thank "Dan" for suggesting mod_file solution for combining files for
playback.

 

Malay Thakershi

 

From: Anthony Minessale [mailto:anthony.miness...@gmail.com] 
Sent: Tuesday, December 15, 2009 5:12 PM
To: freeswitch-users@lists.freeswitch.org
Subject: Re: [Freeswitch-users] PlayAndGetDigits multiple WAV files

 

make sure you are using latest trunk because it should not be sounding
choppy. 



On Tue, Dec 15, 2009 at 4:22 PM, Dan Le <dule.maill...@gmail.com> wrote:

Or using mod file string: http://wiki.freeswitch.org/wiki/Mod_file_string

 

Dan

On Tue, Dec 15, 2009 at 5:05 PM, Michael Jerris <m...@jerris.com> wrote:

You can do that with phrase macros.

 

Mike

 

On Dec 15, 2009, at 2:56 PM, Malay Thakershi wrote:





Hello, I create one WAV file that has:

 

Question + Option 1 + Option 2 + Option 3 + .

 

I noticed towards end of the file Cepstral Allison starts chopping and
speeding up.

 

So my question text that gets converted to WAV file using swift EXE looks
like:

 

<break strength='weak'/>Which is the biggest mammal on land?

<break strength='weak'/>Select one of the following choices.<break
strength='weak'/>Or press star to skip the question

<break strength='weak'/>1 <break strength='weak'/> Parrot

<break strength='weak'/> 2 <break strength='weak'/> Elephant

<break strength='weak'/> 3 <break strength='weak'/> T-Rex

<break strength='weak'/> 4 <break strength='weak'/> Blue Whale

<break strength='weak'/>

 

And my csharp code looks like:

                    pStrRetID = mObjMainSession.PlayAndGetDigits(1, 1, 3,
5000, "*#",

 
@"C:\FreeSWITCH\sounds\en\us\chAsmt\Student_1222\Q1.WAV ",

 
@"C:\FreeSWITCH\sounds\en\us\chAsmt\static\error\invalid_choice.wav",

                        "^\\d", "");

 

 

What happens is, the voice just starts chopping and speeding up between
options. Even though I am not able to say that it only does that towards the
end, I think so.

 

I thought, if I break each file into individual WAV instead of 1 big WAV, it
may help?

 

Is there a way to play multiple (separate) WAV files in PlayAndGetDigits
function?

 

 

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