I don't mind, I have given up with this software now.

When I wrote the code I was hoping that this approach would replace old
boot and C code with something much more maintainable and flexible. Also
the scenegraph architecture makes it much easier to export to 2D and 3D
graphics files like SVG and X3D and being written in SPAD it would have
been easy to add other graphics formats.

I'm not critisising because I don't see the big picture but it seems to
me that going from boot code to SPAD in lots of small steps rather than
one big step is impossibly slow and and risks replacing messy boot code
with messy SPAD code.

Martin

On 12/04/2024 01:59, Waldek Hebisch wrote:
scene.spad contains several operators marked as deprecated.  In
about 8 years there were no siginficant changes to scene.spad.
I think that there is time to either remove the depreciated
operations or decide that thay should stay indefinitely and
remove depreciacation notice.


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