I don't mind, I have given up with this software now.
When I wrote the code I was hoping that this approach would replace old boot and C code with something much more maintainable and flexible. Also the scenegraph architecture makes it much easier to export to 2D and 3D graphics files like SVG and X3D and being written in SPAD it would have been easy to add other graphics formats. I'm not critisising because I don't see the big picture but it seems to me that going from boot code to SPAD in lots of small steps rather than one big step is impossibly slow and and risks replacing messy boot code with messy SPAD code. Martin On 12/04/2024 01:59, Waldek Hebisch wrote:
scene.spad contains several operators marked as deprecated. In about 8 years there were no siginficant changes to scene.spad. I think that there is time to either remove the depreciated operations or decide that thay should stay indefinitely and remove depreciacation notice.
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