I upgraded my machine yesterday and in the process moved from FVWM 2.6.5 to FVWM 2.6.6. Launching games would result in veryodd behavior; small windows with decorations but whose application believed they were larger, resulting in unusable UI. I noticed FVWM was outputting:
reason: 1 The hints have been ignored because the window's current size would have become invalid. The new hints will become active when the window generates the next ConfigureRequest. On a hunch, I changed the line in event.c calling GetWindowSizeHintsWithCheck to disable the check, and the games launched in fullscreen correctly. I saw several changes to GetWindowSizeHintsWithCheck in the 2.6.6 release, although it's unclear to me as someone unfamiliar with the code what I'm likely to be hitting. It does seem though that these games are relying on positioning windows partially off-screen to ensure fullscreen support works. Is this known? Thanks, - M -- Malcolm Smith msm...@operamail.com -- http://www.fastmail.com - The professional email service