Hello.

I have just finished the third part of the Sryth giants story, and now have 
finished all the various quests in the game.

My thoughts on Sryth are as follows:

In my opinion, if you want to start with magical powers, especially more 
than one in the beginning, you should consider joining the Adventurers 
guild.  When you join the AG you can pick from a list of generated 
characters with various skills and powers.  Also the adventurers guild adds 
some incredible content to the game, and the creater keeps adding fresh 
content.

In terms of magical powers being helpful, for me, they didn't start being 
very helpful until my level of mastery was about 35 or 40 in a given power.

Another trick I have found is to not equip yourself with your weapon until 
you get ready to click the "begin combat" button.  The monsters seem to 
power up based on your melee rating, and since weapons increase the MR I 
have found it helpful not to equip myself with a weapon until the monster 
has already been created.

Jeremy

----- Original Message ----- 
From: "MissWings" <[EMAIL PROTECTED]>
To: <Gamers@audyssey.org>
Sent: Thursday, July 27, 2006 12:05 AM
Subject: [Audyssey] Sryth.


> Hi all.
>
> Someone gave a link to this game yesterday and I signed up for it and
> really like it so far.  I was just wondering, how would go about getting
> magical powers to use?  I didn't see an option for that when I set up my
> character.  I was kind of wondering if joining the adventurer's guild is
> worth the money too ... if anyone's done that and can give what the
> difference is between that and regular playing I wouldn't mind knowing
> about it.  If this is off topic anyone can write me off list.  My e-mail
> address is
>
> [EMAIL PROTECTED]
>
> Thanks all.
>
> MissWings
>
>
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