Several questions regarding this title: 1) In the future, is it going to be possible to have real companies provide sponsorship? I am talking about companies such as l-works, Freedom Scientific or GwMicro.
2) Are there plans to make RaceWay an on-line racing simulator? 3) Will you be needing assistance with physics mottling? Have you thought about teeming up with a university for there physics students to building a realistic physics simulator for the game? 4) Have you thought about recording real car noises from friends cars, the TV? Thank you very much for bringing us up to date on the game. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, October 05, 2006 6:31 PM To: gamers@audyssey.org Subject: [Audyssey] Raceway, news, plans, and updates. Hi gamers, Here is a quick informal update on what USA Games will be doing with USA Raceway. I know it has been a very long time since I have updated everyone on what is going on with this title. so I would like to take this time to fill everyone in. I'd like to caution gamers not to expect an early release date on this title. I'm still very much at the beginning of development on this product, and basicly redoing allot of work James North did simply as I felt I could do a better job on some aspects of the game, and not to mention Raceway will be using the .NET Framework version 2.0 since that is now what I am directly supporting. However, on the bright side of things earlier today I located several free racing effects of a pretty high quality. Not maybe as good as I could find from a professional vender of sound effects, but certainly good enough to jump start the game with some sounds, and will be great for testing, and so on. In addition to the new sounds I have now created a selection menu where you can select a driver, (character,) who you will be playing. None of the characters are actual drivers that I am aware of, but the names I picked are common American names and you might be a woman driver named Shelly Copeland, Amanda Erickson, Kelly Anderson, or you can be a guy driver like Tony Miller, Frank Mitchel, or Bryan Campbell. Like I said the names are common first and last names, and well sound like American Nascar drivers but aren't really. Cool huh? Another feature I added that wasn't in the Alchemy version I personally find cool is the ability to select the sponser who you will be driving for. You might be driving for Anheuser-Busch Beer, McDonald's, Pepsi Kola, Radio Shack, Good Year, Valvoline, and several others. After you select the driver who you will be and the sponsorship you will have Raceway will asign your car a number from 1 to 99. From that point you will be that driver, number, and have to drive for that sponsor for the entire racing season. Which brings me to the next bit of news. In the Alchemy version of Raceway the game was pretty much designed to play one race. The USA Raceway version is much different. You will actually be playing out an entire season on several different tracks in different States. An example of how this works is you go to the game start menu and select "start new season." You will be walked through selecting a driver, a sponsor, and then the game will randomly pick a season schedule for you. Once that is done you will be asked to run a preseason race to practice your time, racing, whatever. If you finish the preseason race or skip it you will be sent to your first race on the schedule. Once you finish the race, win or lose, you will be taken back to the Raceway start menu where you can check your season standings, earnings, or continue the season. If you press exit game it will exit saving your place in the season. If you select continue season you will be sent to your next location on your schedule. Obviously, the guy who wins the race gets the prize money, cups, and well your goal is to become the USA Raceway Champion. Where are we now? Well, there is allot to go. I have to basicly write a physics engine that will hopefully emulate realistic driving physics. I'm also hoping to add in FF Racing Wheels, and of course I have to write all the racing tracks. I basicly have one strait road I have been using to test things with. In short a long ways to go, but I am making progress. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.