Michael, You are right. Some audio games do use Flash. So to that extent I'll allow it. That said, I consider the topic borderline, a gray area, because the issues here involved aren't specific to games.
As to your question a developer doesn't have to be sighted in order to develop an application or game in Flash. Like all other programming languages Flash is just plain text that can be written in any text editor like Notepad. So developing a program in Flash is 100% accessible with Jaws or any other screen reader. It is when, and only when, it is compiled into an executable that a screen reader will experience accessibility issues. The point being that the developer's experience and the end user's experience with accessibility is quite different. Plus I might add if a blind developer is developing the software himself/herself there are things they can do to insure that their software will be more accessible than someone else's using the exact same tools and languages because they will intentionally be attempting to make it accessible. If another developer uses the same tools and languages with no concerns about accessibility chances are it won't be. It all really comes down to the developer going out of his/her way to insure maximum accessibility or not. In the case of Audio Game Maker correct me if I'm wrong but all the developers were sighted anyway. So there shouldn't be any confusion on how or why they could develop using Flash technology. However, even if they weren't all sighted the fact of the matter is they would not have required sight to program in Flash. To be honest I think a lot of your questions stems from a lack of understanding on how software is developed and how it works. I think it would do you good to study software development and design to get a better handle on it as I feel like I'm trying to explain Calculus to a 5-year-old who is just learning how to count. Most of your questions are based on a complete lack of understanding of the fundamentals how all these technologies work so you don't have the prerequisite knowledge for someone to explain the problem to you without explaining on how it all works first. Make sense? Cheers! On 1/11/15, Michael Gauler <michael.gau...@gmx.de> wrote: > I thought that this talk was ok, since the people of CodeFactory even with > sighted assistance must have found a way to work with technology from > Macromedia or Adobe, because it is a fact that games like Time Adventures or > > Alien Invasion are Shockwave applications. > If using standalone Flash and Shockwave applications is a problem for the > average blind user, then even the experienced blind developer must have more > > problems if he or she wants to actually develop Flash or Shockwave content. > And if Audio Game Maker was continued, we would have had another Shockwave > made application. > I just wonder how they were able to develop their games/programs with such a > > platform. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.