HI I think, that a sound would be best for an item. You know like in
troopanum and sod, and I think pipe2 as well the toolboxes. So by all
measn, sounds because you can tell what they are, and you know an
annoying voice gets really annoying, like you know the "game paused"
in ailiens in the outback from draconis, music, game paused. music,
game paused. Annoyyyyying!

On 7/19/07, Robin Kipp <[EMAIL PROTECTED]> wrote:
> Hi Tom,
> Well I'd like an object locator sound that is easy to make out even when
> you're in the middle of a battle. I also like it when objects can be
> destroyed accidentally, for example by shooting them. Also a great idea
> would be if an enemy close to you could also try to pick up the object
> and use it against you. Imagine there's a blaster infront of you and you
> want to pick it up, but the enemy is faster than you, picks it up and
> tries to shoot you with this blaster then. I haven't seen that in any
> game yet, but I really like this idea.
> Robin
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward
> > Sent: Thursday, July 19, 2007 9:55 PM
> > To: gamers@audyssey.org
> > Subject: [Audyssey] Accessible methods for locating special
> > items in games.
> >
> >
> > Hi all,
> > All of us know there are several ways to make an inanimate object
> > accessible in a game for a blind gamer, but I am wondering
> > which way is
> > best. For example, in Shades of doom when you wish to find a door,
> > datacard, security chip, etc you can locate the object by
> > listening for
> > a continuous beep. That's fine for Sci-fi games. However,
> > assume for a
> > moment we are in a castle like in Sarah. In Sarah you will hear words
> > spoken like sweet spoken over and over until you pick it up. There is
> > also a third way as in Montezuma's Revenge were you are
> > presented with
> > sounds for gems, gold coins, etc and you listen for the
> > specific sounds
> > to collect the items.
> > As many of you know I am working on other titles besides Montezuma's
> > Revenge.
> >  In Star Wars for example when a enemy drops a hand blaster how would
> > you like me to  identify where that object is. Would you like to hear
> > the sound of a voice saying hand blaster, hand blaster, hand blaster,
> > over and over again, or would you like an object locator
> > sound similar
> > to Shades of Doom to find that object.
> > Recently Trenton has braught up the idea for an accessible
> > Tomb Raider
> > which happened to be one of my favorite game series  when I
> > was sighted.
> > If I do eventually do one of those I'll have to be creative in
> > identifying objects as most of them are inanimate objects like
> > hyrogliphs, chains and levers to open secret passages,
> > swinging ropes,
> > weapon ammo, med kits, and so on. Basically, some things such
> > as ropes
> > and chains I can put sounds in which would fit with no
> > problem. Some of
> > the other things are questionable. Say you are seaking a
> > golden mask or
> > golden snake. I can't really represent them with sound, but I
> > can use a
> > object locator with a beep to pick them up, or I can use words to
> > announce golden snake, golden mask, etc....
> > What are your thoughts on this?
> >
> >
> > _______________________________________________
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> > http://audyssey.org/mailman/listinfo/gamers_au> dyssey.org to
> > make any subscription changes via the web.
> >
>
>
>
> _______________________________________________
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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>


-- 
Andy, the best audio gamer!
Aim: blindguitardude
msn: [EMAIL PROTECTED]
skype: musicproandy

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