Yeah, so a skeliton for example with a sword would take, I dunno maybe 5 or so 
shots or something, whereas with a bow/arrow it would take 2 or 3 shots or 
something. And I 
noticed the new destroy sound for a skeliton, it is different.


On Wed, 13 Feb 2008 23:48:10 -0500, Yohandy wrote:


>well what if the monster's have a certain amount of hit points, and each 
>
>weapon does different damage? a shotgun could do way more damage than 
>simply 
>your fists or a sword. not sure how painful this would be to program 
>though.
>
>----- Original Message ----- 
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Wednesday, February 13, 2008 11:43 PM
>Subject: Re: [Audyssey] using weapons in MOTA
>
>
>>Hi Bryan,
>>I for one have to agree. If you have a sword you should be able to have
>>unlimited or nearly unlimited use with it. Over time it might get dull,
>>but it wouldn't be like lost after the first swing.
>>However, I do here others suggestions that unlimited weapon usage could
>>make the game slightly too easy. Most games have a set of checks and
>>balances with combat. If you have bows and arrows your attacks are
>>limited to the number of arrows in your inventory. If you have a gun
>>like a magnum, shotgun, Uzi, machine gun, whatever your combat attacks
>>are limited to the ammo on hand. So we need to find some sort of equal
>>balance like that here.
>>Hmmm... Although, some games do have a few weapons that are unlimited.
>>In Tomb Raider Lara's Pistil, I think it is a 38, has unlimited ammo.
>>However, while you can shoot an endless amount of bullets the pistil is
>>a very week weapon. The Shotgun is a powerful weapon, but you only
>>pickup 10 or 12 shells at a time. So while powerful your ammo resupplies
>>are limited to keep you from being too powerful.
>>
>>Bryan wrote:
>>>I still think weapons should be reusable. Realistically a sword wouldn't
>>>just go away after one use.
>>>
>>
>>
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>
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