Ah yeah that makes sense.




> ----- Original Message -----
>From: "Liam Erven" <[EMAIL PROTECTED]
>To: "Gamers Discussion list" <gamers@audyssey.org
>Date sent: Mon, 24 Mar 2008 09:33:18 -0500
>Subject: Re: [Audyssey] new version of judgemtn day

>well.  sapi will make it more fluent when reading numbers, and 
will cut down
>ont he file size a bit.
>it's easier to make an interuptable number reading thingy.  if 
that makes
>sense.

>----- Original Message -----
>From: "Yohandy" <[EMAIL PROTECTED]
>To: "Gamers Discussion list" <gamers@audyssey.org
>Sent: Monday, March 24, 2008 9:22 AM
>Subject: Re: [Audyssey] new version of judgemtn day


>> Well I don't see anything wrong with sapi, but is it really 
necessary with
>> judgment day? We already have human speech on that one.  For 
your new
>> projects though I don't mind.

>> ----- Original Message -----
>> From: "Liam Erven" <[EMAIL PROTECTED]
>> To: "Gamers Discussion list" <gamers@audyssey.org
>> Sent: Monday, March 24, 2008 7:04 AM
>> Subject: [Audyssey] new version of judgemtn day


>>> Hi.

>>> I'm working on creating a patch for judgment day to address a 
few long
>>> standing issues.  Is there any suggestions or ideas anyone has?  
Try and
>>> avoid new feature requests like more levels or new kinds of 
weapons.  I
>>> want to tweak the game and squish any bugs or fix things that 
don't work
>>> right.  If there's small improvements I can make like navigation 
keys,
>>> and
>>> other misc features, let me know.  this is the kind of stuff I 
want to
>>> work on.
>>> Sapi speech was one of my ideas.  are people opposed to this?  
it would
>>> make my life easier inthe long run.

>>> Liam
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