That game was, in all honesty, also in Alpha testing stages. Which basically 
means it came out about a month before it closed. So, being out for a month, 
it was pretty good. What do you think Miriani was like when it first came 
out? Probably boring too, but now look at it.




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----- Original Message ----- 
From: "Mauricio peixoto de Mattos Almeida" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Thursday, September 04, 2008 5:38 PM
Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at 
the moment, too


> thank god slipgate closed.
> really thank god.
> that game was boring, extremely  boring, at least it's down
> -----Mensagem original-----
> De: Stephen <[EMAIL PROTECTED]>
> Para: Gamers Discussion list <gamers@audyssey.org>
> Data: Sexta, 05 de Setembro de 2008 09:23
> Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit  offended 
> at the moment, too
>
> Mind you I know of plenty of sighted whingy whiny game players that
> are abusive and complain about this and that, I dont think you can
> put it down to just people who can't see.  Sighted children are often
> spoiled and given everything they want too.
> At 11:55 AM 4/09/2008, you wrote:
>>Hi,
>>As for me personally I don't agree with the general tone of his
>>announcement, but I can agree with many of the points he made in that
>>announcement. He pointed out that MOOs are technologically out of date.
>>That to a large degree is true. We have now reached the point where pvp
>>and good roll playing games are done through 3D graphical clients
>>capable of doing far more for a sighted gamer than text based MOOs. Like
>>everything else that is computer related the sighted users tend to go
>>where they can get the best visual and graphical effects, and those left
>>behind are those with visual impairments that can't use the new
>>graphical software, or those geeks that like the text based MOOs for
>>their own personal reasons.
>>As far as creativity and imagination goes I think he may have a valid
>>point. Far too many mud players tend to use ship and character names
>>from their favorite television shows instead of actually thinking up
>>something a little more unique and personally creative. If, for example,
>>you are playing a mud and discover the ship you are about to fight is
>>named Voyager, Enterprise, or Defiant you would naturally assume the
>>player is a Star Trek fan, and he is most likely pretending the mud is
>>an extention of Star Trek. If you were to engage a ship with a name like
>>the Exicuter, Milennium Falcon, etc you might then assume the player was
>>imagining himself to be in the Star Wars universe. This isn't really all
>>that creative, unique, and may detract from the mud for those players
>>wanting something specifically related to the mud universe and not bring
>>in Star Wars, Star Trek, Battle Star Galactica, etc.
>>As a game developer myself I can understand the developers desire to
>>complain about having to compete with big name science fiction ships and
>>characters as he probably wants the players to use there creativity to
>>improve the mud. To make the mud universe more interesting, more
>>creatively diverse, and not mix and match big name science fiction
>>people, places, and things in the mud.
>>His complaint about players coming up with generic or common names like
>>the Salvager is understandable, but a bit over critical. Not everyone is
>>as gifted with creativity and imagination as he thinks he is, and people
>>just joined to have a good time. Trying to think up a cool ship name and
>>unique character profile does take time, and careful thought. I am
>>guessing the majority of the players just signed up, put any old name
>>they felt like on there ships, and got on with there adventure. Yeah, it
>>might b boring, drab, but for that player it is acceptable. He or she
>>was not informed in advanced they had to think up something cool or
>>unique before joining the mud, and then the developer gets angry at them
>>for their lack of creativity and imagination.
>>Finally, the developer does bring up the issue of people with physical
>>impairments as a type of player that frequents his game. Putting us down
>>as he did was just flat out wrong. We aren't able to move on to bigger
>>and better graphical RPG style games, and he knows that. Treating me or
>>anyone else with a physical impairment as a seperate species of human
>>not worth his time is unfairr, but not really surprising.
>>After all, the majority of the people on this list already know what
>>sighted people generally think of blind people anyway. They either think
>>we are inferior to them and can't do anything they can do, or they see
>>an item on the news about a blind musician and collectively assume that
>>blind people are all going to have equal musical talents. There are all
>>kinds of eronious assumptions sighted people make about blind people,
>>and what we are seeing here is some of that coming to the surface in a
>>negative way from a sighted software developer ready to get out of his
>>current business
>>Do I find his message offensive? No, I don't really find it offensive. I
>>have known for a very long time that many sighted people secretly have
>>negative opinions of people with physical impairments such as blindness.
>>In some cases the opinion is justified when their only encounter is with
>>a blind person who has an attitude of being very winy, complains a lot,
>>or gets angry when things don't go his/her way. As a game developer
>>myself I have encountered a handful of such a group of blind gamers that
>>were very winy, do nothing but complain endlessly about this or that, or
>>were very verbally abusive when requesting information about one of my
>>game projects. If they take that same attitude and point it at a
>>mainstream sighted developer they will find they simply won't put up
>>with it. They will also will find they will have left that sighted
>>developer with the opinion that blind gamers have no life, that they are
>>winy, have bad attitudes, and aren't worth helping. So if that happened
>>to this developer I can't find what he said too offensive.
>>One last thought before I go. His point about the 27 players that got
>>back on Meriani 7 minutes after it was restarted does make one wonder
>>what were those 27 people doing prier to its restart. Did they get an
>>email or advanced notice it would be back on or were they trying and
>>trying to connect until they got on. Either way it might suggest to me
>>as with him that some people have an obsession with their muds, and
>>there lives must revolve around there alternative identities. I love
>>gaming, but there is a time to quit, read a book, or do something else
>>more constructive with your life than play games 24/7.
>>Cheers.
>>
>>
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