Hi.
jfwapi.dll. You can generally find one of these in c:\windows\system32
this makes jaws talk, you also need comaudio.dll, also found there generally. comaudio is used in miriani6 to play the sounds. If you want to support window-eyes you need gwspeaks.dll, found on the gwmicro site. http://gwmicro.com under the support section. ----- Original Message ----- From: "matheus" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Tuesday, October 28, 2008 9:49 AM
Subject: Re: [Audyssey] miriani question


hmm it's okay but.
in the miriani 6 there are a file, i think, that it's used to jaws
speak, i think that it's a dll, i don't know the name. jfw up.dll maybe
is the name, i need this file to put in the new soundpack that i'll
make.
-----Mensagem original-----
De: "constantine \(on laptop\)" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" <gamers@audyssey.org>
Data: Terça, 28 de Outubro de 2008 07:33
Assunto: Re: [Audyssey] miriani question

Hi,

I'm a little confused at what your trying to get at.

Are you asking if you modify the soundpack in some way, will the previous
one be deleted? If you use win rar, that should be the case- win rar has a
nifty little extraction function, and if you make an sfx archive you'll be
good. It puts the miriani6 folder in a .exe file, and extracts it to monkey
term, or wherever you want it to go. Quite neat.






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----- Original Message -----
From: "matheus" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Tuesday, October 28, 2008 6:04 AM
Subject: [Audyssey] miriani question


hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this
soundpack have a file that if you install the next versions it didn't
come with the file. i need know what file is it, and where i can found
this file? it's bekause i'm creating a soundpack for my game, and i'm
getting the miriani one to know how to create it, and the peoples say
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

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