Hi Jacob.

software to easily generate gamebooks, manage all sections etc would be great, though obviously for that you'd also need to build in keeping and testing of character stats for, ---- for instance combat.

Pluss, it might be a useful thing for lots of people, ---- not just Vi gamers, and gamebooks are becoming very popular these days.

If you wanted to keep things symple as far as stats go, you could just build in the fighting fantasy systemwhich is very symple, --- -but has been used for many gamebooks, ---- though obviously letting the designer write in his/her own character generation system could be nice too.

For an explanation of the ff rules, ---- and some very good html ameter examples of their application, see http://www.ffproject.com/

Hth.

Beware the grue!

Dark.
----- Original Message ----- From: "Jacob Kruger" <jac...@mailzone.co.za>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, November 27, 2009 4:16 AM
Subject: Re: [Audyssey] Platform jumping games


Yup.

That name rings a bell, and, yes, the development of things like MOTA and Q9 are very promising, since while I like the extra details etc. of MOTA, the relatively simple interface of Q9 also appeals to me, so, yes,current activity is promising.

FWIW, my silly form of a offline content management system that am sort of putting together to maybe help create relatively simple virtual environments is almost done - just trying to work out one or two irritations with some relatively standard windows forms controls due to the fact that am also using it as a bit of testing/interface exploration, and while it may be rather simple in terms of what it will produce, it might still let us do things like put together relatively simple interactive fiction books as well where you'd do something like either click on one of two or three choices at the end of a 'location', and part of the idea is trying to stick to a somewhat generic output that would work on all platforms, including something like a mobile phone browser, and might also eventually look into adding something like javascript variables that you could also make use of somehow from the back end, but the idea would be to build all of this into the virtual environment generation software.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, November 27, 2009 6:02 AM
Subject: Re: [Audyssey] Platform jumping games


I recall hereing of a set of games on computers like the C64 called spindizy which had those gyroscope style mechanics, ---- but I've not played them myself.

In truth Jacob, this is one reason I've been so excited about Tom's work, ---- right from the point he was designing the original Montizuma's revenge remake game, ---- which later for various complicated reasons became Mota.

No audio side scroller yet has had any significant vertical movement at all, ---- even compared to the original marrio brothers or Donkey Kong.

this is another reason there has been such a large discussion on this list with Tom, about his desire to create a more 80's style side scroller such as castlevania, ----- but stil with the vertical platforming.

Imho, more side scrollers with vertical elements, ---- of any and all levels of complexity would be an incredibly good thing indeed.

I'll admit, ---- while Q9's sounds, difficulty and well created engine impressed me greatly, I was rather disappointed that it is a symple left to right game, ---- but of course the possibility is always open for Philip to make other side scrollers in future.

Beware the Grue!

Dark.

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