Nobody's arguing that point. But given that most of our developers are one to two-man operations the game would quite literally take years to develop. And some people have already whined enough about the delays in MOTA, and to heck with the fact that Thomas could quite easily have refused to take the project on to begin with. In fact I think it fairly safe to say that had he known what trouble he'd be bringing on himself I don't think he would have.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com> To: <thomasward1...@gmail.com>; "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, January 13, 2010 6:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


About the price...I'd pay it. It'd be great to have a full-blown sighted RPG
in our market-I'm sure others would agree up th that point.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
The problem with what you want is that most accessible game developers are

one to two man operations. So programming a truly great game like what you

describe would take years, quite literally.



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