If I were a game developer, I would not advertise the fact that I would be 
including a cheat preventative in my games.  I'd go ahead and let them have 
at it, hoping that they spent money on the cheat program only to find that 
it would not work.
---
In God we trust!
----- Original Message ----- 
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 13, 2010 9:44 AM
Subject: Re: [Audyssey] using a program called art money for game cheating.


Hello there,

In prinsiple I agree with you that nothing is unhackable, but in this case
there is actually a fairly bulletproof method of preventing values from
being changed when they are not meant to be. Game cheater, for instance, is
out of action in 10 seconds and the same goes for any other memory modifying
application. In order to get around this you'd have to do some serious
disassembling of the program and the moment that is done, the license
agreement is void and the user will have forfitted all their rights.

If the developer deliberatly adds cheat codes to a game that is one thing,
but modifying the memory of the program to get advantages is just plain
wrong in my mind.

Kind regards,

Philip Bennefall
----- Original Message ----- 
From: "Brice Mellen" <buu...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, January 13, 2010 8:23 PM
Subject: Re: [Audyssey] using a program called art money for game cheating.


> Sorry to say but no matter what you guys do people will always find a way
> to
> cheat, it can't be helped. But I don't think we should get on peoples
> cases
> who want to cheat, maybe they do it out of enjoyment of being immortal for
> a
> while. In my case I cheat when I have beat the game to see what else I can
> do, or find or whatever, sometimes a all items coe will bring up an item
> in
> your inventory you didn't even know existed and that would give you what
> you
> needed to go online look it up, or try to find it your self in the game.
> The
> only way you would be able to stop it is if you all started making mmo
> rpgs
> where you store all your characters info on a server that can't be hacked
> in
> to why do you think people can't cheat in ff or WoW, and even then I'm
> sure
> there are people that have found a way to cheat in those games as well.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Liam Erven
> Sent: Wednesday, January 13, 2010 1:04 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] using a program called art money for game
> cheating.
>
> I as well will be following in Philip's footsteps to protect against
> this.  If nothing else to annoy everyone who uses these cheater
> programs.
>
> On 1/13/10, peter Mahach <piterm...@gmail.com> wrote:
>> I did at first, but I dropped it. now I prefer to make cheats my self -
> now
>> that I program a bit as a hobby.
>> ----- Original Message -----
>> From: "Jim Kitchen" <j...@kitchensinc.net>
>> To: "Liam Erven" <Gamers@audyssey.org>
>> Sent: Wednesday, January 13, 2010 1:54 PM
>> Subject: Re: [Audyssey] using a program called art money for game
> cheating.
>>
>>
>>> Hi Liam,
>>>
>>> Yeah, and what fun would it be to use total cheats to play a game?
>>>
>>> I mean I had to look up some cheats to finish some text adventure games,
>>> but using a program to change points etc in a game while you're playing
>>> it?
>>>
>>> Heck I have never even built any cheats into any of my games.  I just
>>> wouldn't have any fun if I could just cheat to win or finish the game.
>>>
>>> BFN
>>>
>>>     Jim
>>>
>>> Represented by the law firm of Dewy, Cheatem and How.
>>>
>>> j...@kitchensinc.net
>>> http://www.kitchensinc.net
>>> (440) 286-6920
>>> Chardon Ohio USA
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