I can agree with that. That way those who don't want it could turn it off. I admit I'd probably use it at least right at first. And anyway it would only be available on the easy level so it's not like it could be completely abused. He who is valiant and pure of spirit may find the holy grail in the castle of aaaaggh. ----- Original Message ----- From: "Ryan Chou" <rc4896...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 10, 2010 10:09 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released


hi thomas,
I like the on/off setting the most

On 5/10/10, Hayden Presley <hdpres...@hotmail.com> wrote:
Hi Phil,
Also, that may be waling speed for the centaur. Possibly it just gallops
very fast?
Best Reagrds,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, May 10, 2010 3:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

Hi Phil,
By the way, before you do change the centaur sounds you might want to
take acount of an idea I just had for beta 13.  When you mentioned
that you wondered why the centaur's sounded like they are at a full
run when in actuality they are only walking. That got me thinking
about the relative speed of all of the enemies, and that I probably
should change it to give each enemy a different rate of speed when
attacking. Centaurs could indeed be running at you, and  would cover
much ground very quickly.  Harpies can fly so also could move pretty
quickly. Skeletons and zombies would obviously move much slower and
not be too quick on their feet. Undead creatures usually are pretty
slow in games. This way each enemy would be more realistic and unique.
What do you think?

Smile.

On 5/9/10, Phil Vlasak <p...@pcsgames.net> wrote:
Hi Thomas,
I did notice the sounds are in .wav non-encrypted format.
Do you plan to keep them in that format in the final release.
And if so could I adjust the sound of the Centaur to my liking and put the
lower pitch sound in the game?

And also create a mod pack of sounds if others want the same change?
thanks,
Phil

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