I think we should have unlimited ammo, but make it so that if you shoot too
much, you get more bad guys after you.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, October 24, 2011 12:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, update to fix the errors

I've just uploaded version 0.5b which has some changes.  I've fixed a few
more sound buffer issues that I think were the cause of the "ghostly" sounds
Omar was hearing.  I've also laid the ground work for missions in the game,
though they are only partially complete.  I still need to hear back from you
guys about the idea of limited ammo.  Should you have infinite ammo clips to
reload with, or should you only have a certain amount and have to find new
ones?  Depending on how much people need to shoot their gun, limited ammo
could end up being a problem.  Unlimited ammo isn't as realistic, but lets
also remember that it is alright for a game to do some things
unrealistically if it improves the fun.  Just let me know what you guys
think.

You can now press the Q button to hear your current mission.
The game has a few missions just to test the system out, but currently once
you reach the gas station the rest of the mission hasn't been built yet.
Actually, once you leave the swamp just consider everything else to be
unfinished.  You can run around in the parts of the map I didn't complete
yet, but there will be a lot of open empty space, and very few zombies to
fight.

The download link is still the same:
www.kaldobsky.com/audiogames/Swamp.zip

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