http://gcc.gnu.org/bugzilla/show_bug.cgi?id=54776



--- Comment #12 from Jan Hubicka <hubicka at gcc dot gnu.org> 2012-11-05 
16:24:07 UTC ---

Yeah + there is quite nice code size savings.  I must say it took quite a while

to chase out all bugs that was affecting tramp3d's performance.



One thing I noticed however is that our EH tables are several times bigger than

clang's that probably counts as a bug.  I will open separate PR for that. At

quick glance all throwing calls seems quite resonable to me.



Honza

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