Hello, Le 12/09/2013 07:37, Michael Mihocic a écrit : > Thank you Antoine, this error can be fixed, when you replace all CRLF > by CR in the shader files (eg. with Notepad++). > > Does someone else know the error message, when loading shader files?? > linking: link 1.5 3.5 > [glsl_program]: Info_log: > [glsl_program]: Vertex info > ----------- > (0) : error C5145: must write to gl_Position In vertex shader, you need (minimum required) to give a value to the vec4 gl_Position (position of the current vertex). If you omit to do it you get that error. ++
Jack > [glsl_program]: Link failed! > > Br, Michael > > -------- Original Message -------- > Subject: Re: [GEM-dev] Oculus Rift distortion/support > From: Antoine Villeret <antoine.ville...@gmail.com> > To: Cyrille Henry <c...@chnry.net> > Cc: Michael Mihocic <michael.miho...@oeaw.ac.at>, gem-dev <gem-dev@iem.at> > Date: 11.09.2013 20:14 >> hi, >> >> I confirm that the example "01.simple_texture.pd" doesn't work for me >> on Windows 7 with pd-extended 0.44-0 and Gem 0.93.3 >> And none of the 10.glsl/ example work. >> All send the same errors: >> [glsl_vertex]: error reading file >> [glsl_fragment]: error reading file >> >> + >> a >> >> >> -- >> do it yourself >> http://antoine.villeret.free.fr >> >> >> 2013/9/11 Cyrille Henry <c...@chnry.net <mailto:c...@chnry.net>> >> >> hello, >> >> this shaders works for me. >> i don't know the cause of the problem. >> >> cheers >> c >> >> >> Le 11/09/2013 13:40, Michael Mihocic a écrit : >> >> Thanks again for your help!! >> >> What I did: >> - I downloaded and installed Pd-extended for Windows from >> here: http://puredata.info/downloads/pd-extended (v0.43.4, >> Windows Installer) >> - I started pd with "pd-extended.bat" in pd folder >> - When I'm running pd all GEM details are displayed >> (version,...) -> I guess GEM is loaded properly >> - I opened example patch 01.simple_texture.pd in folder >> \extra\Gem\examples\10.glsl >> - I can load the images but when I want to load the shader >> these error messages are displayed: >> [glsl_vertex]: error reading file >> [glsl_fragment]: error reading file >> - after replacing all CRLF by CR I receive different error >> messages, as I described below!? >> I could load neither .vert nor .frag files! I will send them >> to you in a seperate email. >> The files are existing and found by pd, otherwise I would >> receive a different error message.... >> >> Br, Michael >> >> -------- Original Message -------- >> Subject: Re: [GEM-dev] Oculus Rift distortion/support >> From: Cyrille Henry <c...@chnry.net <mailto:c...@chnry.net>> >> To: gem-dev@iem.at <mailto:gem-dev@iem.at> >> Date: 11.09.2013 12:03 >> >> >> >> Le 11/09/2013 08:35, Michael Mihocic a écrit : >> >> Dear list, >> >> I tried to get familiar with shaders in GEM. I >> started with "01.simple_texture.pd" in folder 10.glsl. >> >> I can start rendering (checking "rendering") but I >> cannot load shaders. After checking the rendering >> checkbox 2 errors occur: >> [glsl_vertex]: need to load a shader >> [glsl_fragment]: need to load a shader >> >> When I try to use shaders (click on "load shader") I >> receive the error message: >> linking: link 1.5 3.5 >> [glsl_program]: Info_log: >> [glsl_program]: Vertex info >> ----------- >> (0) : error C5145: must write to gl_Position >> [glsl_program]: Link failed! >> >> These errors occur when I either try to open a >> ".vert" or a ".fraq" file! Do you have any ideas what >> I could try to use different shaders??? Below I'm >> listing my system details: >> >> are you really sure you did not modifies oher things in >> the shader code? >> if so, could you send them to me so that i can check. >> c >> >> >> - pd: 0.43.4-extended >> - GEM: 0.93.3 >> - System: Windows 7-64 >> - Folder contains no spaces: >> "C:\pd-0.43.4\extra\Gem\examples\10.glsl" >> - I replaced all CRLFs with CRs as I found in >> https://sourceforge.net/p/pure-data/bugs/864/?page=2 >> (otherwise I get the errors >> [glsl_vertex]: error reading file >> [glsl_fragment]: error reading file >> - I also tried to run pd with Admin permissions >> >> Thanks in advance!! >> >> Br, Michael >> >> >> -------- Original Message -------- >> Subject: Re: [GEM-dev] Oculus Rift distortion/support >> From: Jack <j...@rybn.org <mailto:j...@rybn.org>> >> To: gem-dev@iem.at <mailto:gem-dev@iem.at> >> Date: 25.07.2013 12 <tel:25.07.2013%2012>:22 >> >> Hello, >> >> Yep, and if oculus doesn't provide a shader for >> barrel distortion, there >> is plenty of example on the web. >> ++ >> >> Jack >> >> >> >> Le 25/07/2013 12:17, Cyrille Henry a écrit : >> >> hello, >> >> one have to use shader in order create the >> image distortion. >> >> i think oculus should provide standard shader >> that you have to insert >> in your rendering process. >> >> the only problem is that you have to do 2 >> rendering : one for each eye. >> The best solution is to do a 3 pass rendering : >> 1st : left eye view without distortion, >> rendered in a frame buffer >> 2nd : right eye view (no distortion / >> framebuffer) >> 3rd : using the 2 previous texture and a >> shader, render the final image >> >> cheers >> c >> >> >> Le 25/07/2013 12:04, Michael Mihocic a écrit : >> >> Dear list, >> >> we are using GEM with a >> head-mounted-display to present a virtual >> world to subjects performing acoustic >> localization experiments. >> >> Now we plan to switch from our current >> HMD to Oculus Rift (an >> upcoming virtual reality head-mounted >> display). Therefore we need to >> modify our image and add (asymetric) >> barrel distortion to the >> represented image. (The image distortion >> is compensated by the lenses >> in Oculus Rift.) >> >> My questions now: >> - Is there an easy solution to implement >> barrel distortion to the >> rendered window in GEM? >> - Does anybody of you already have some >> experience with GEM together >> with Oculus Rift? >> >> Since attachments should be avoided in >> this list, I do not send any >> example pictures of the distortion or our >> current presented world. If >> you are interested you can either contact >> me and I can send you some >> screenshots, or you can google for >> example images/videos of Oculus >> Rift distortion. >> >> Thanks in advance and best regards, Michael >> >> _______________________________________________ >> GEM-dev mailing list >> GEM-dev@iem.at <mailto:GEM-dev@iem.at> >> http://lists.puredata.info/listinfo/gem-dev >> >> >> _______________________________________________ >> GEM-dev mailing list >> GEM-dev@iem.at <mailto:GEM-dev@iem.at> >> http://lists.puredata.info/listinfo/gem-dev >> >> >> -- >> Michael Mihocic >> Psychoacoustics & Experimental Audiology >> Acoustics Research Institute <http://www.kfs.oeaw.ac.at/> >> Austrian Academy Of Sciences <http://www.oeaw.ac.at/> >> Wohllebengasse 12-14 / 1 >> A-1040 Vienna, Austria >> Tel: +43 (1) 51581 2515 >> <tel:%2B43%20%281%29%2051581%202515> (Office) >> Tel: +43 (1) 51581 2525 >> <tel:%2B43%20%281%29%2051581%202525> (Lab) >> Fax: +43 (1) 51581 2530 >> <tel:%2B43%20%281%29%2051581%202530> >> michael.miho...@oeaw.ac.at >> <mailto:michael.miho...@oeaw.ac.at> >> <mailto:michael.miho...@oeaw.ac.at >> <mailto:michael.miho...@oeaw.ac.at>> >> >> >> _______________________________________________ >> GEM-dev mailing list >> GEM-dev@iem.at <mailto:GEM-dev@iem.at> >> http://lists.puredata.info/listinfo/gem-dev >> >> >> _______________________________________________ >> GEM-dev mailing list >> GEM-dev@iem.at <mailto:GEM-dev@iem.at> >> http://lists.puredata.info/listinfo/gem-dev >> >> >> -- >> Michael Mihocic >> Psychoacoustics & Experimental Audiology >> Acoustics Research Institute <http://www.kfs.oeaw.ac.at/> >> Austrian Academy Of Sciences <http://www.oeaw.ac.at/> >> Wohllebengasse 12-14 / 1 >> A-1040 Vienna, Austria >> Tel: +43 (1) 51581 2515 <tel:%2B43%20%281%29%2051581%202515> >> (Office) >> Tel: +43 (1) 51581 2525 <tel:%2B43%20%281%29%2051581%202525> >> (Lab) >> Fax: +43 (1) 51581 2530 <tel:%2B43%20%281%29%2051581%202530> >> michael.miho...@oeaw.ac.at >> <mailto:michael.miho...@oeaw.ac.at> >> <mailto:michael.miho...@oeaw.ac.at >> <mailto:michael.miho...@oeaw.ac.at>> >> >> >> _______________________________________________ >> GEM-dev mailing list >> GEM-dev@iem.at <mailto:GEM-dev@iem.at> >> http://lists.puredata.info/listinfo/gem-dev >> >> >> _______________________________________________ >> GEM-dev mailing list >> GEM-dev@iem.at <mailto:GEM-dev@iem.at> >> http://lists.puredata.info/listinfo/gem-dev >> >> > > -- > Michael Mihocic > Psychoacoustics & Experimental Audiology > Acoustics Research Institute <http://www.kfs.oeaw.ac.at/> > Austrian Academy Of Sciences <http://www.oeaw.ac.at/> > Wohllebengasse 12-14 / 1 > A-1040 Vienna, Austria > Tel: +43 (1) 51581 2515 (Office) > Tel: +43 (1) 51581 2525 (Lab) > Fax: +43 (1) 51581 2530 > michael.miho...@oeaw.ac.at <mailto:michael.miho...@oeaw.ac.at> > > > _______________________________________________ > GEM-dev mailing list > GEM-dev@iem.at > http://lists.puredata.info/listinfo/gem-dev
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